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Half of the players do not get past the first boss but it is not the differences that are wrong …

As we reported yesterday, approx Half of the players They bought fire ringthe gaming phenomenon at the moment, is also not defeated yet I gave up To the first “real” president. At first glance, one might think that the fault lies in the game’s high challenge frequency, according to the FromSoftware tradition. But, is it really so?

Undoubtedly, the difficulty of Elden Ring can scare some users, especially those approaching a spirit-like person for the first time, but we suspect this is the only factor that drives a user to abandon an ongoing address. Conversely, on closer inspection, it is possible to discover that FromSoftware games actually have an average completion rate in line with that of other games that are considered more “user-friendly”.

Let’s take other FromSoftware games as an example. According to Steam performance, in the Dark Souls competition, only about 40% of players defeated the 4 Lords, which is the step required to reach one of the game’s two ends. In Dark Souls 2, the least popular game in the series, only 38.1% of players saw the end.

Let us now take as an example a very successful game with a lot of difficulty that can be expanded at will as God of War. Do you know how many completed it? Only 42.9%. The Witcher 3? 24.4%. And again, Marvel’s Guardians of the Galaxy 37.5% and Doom Eternal 35.3%.

fire ring

We can move on, but the concept must be clear, even if there are clear exceptions in between. All this to prove what?

First of all, this is despite admiring the soul of FromSoftware Famous difficulty, the person who should get a “nobbi” on his knees (at least in some players’ distorted minds who are a little unsure of their skills) has average completion rates similar to or at least similar to “Games for the Masses”. This means that everyone in the depths of themselves must not be afraid of too few deaths or of a particularly difficult boss.

The second point, which is a sore point, is that a large proportion of players spend money to ruthlessly throw themselves into games that It will never be complete. Buy one, take a few hours, get bored and move on to the next new version or go back to the relaxed beaches of free-to-service sports / multiplayer / games that are usually organized in such a way that users are anxious about long periods of time.

Lack of time in an increasingly frenetic and suffocating society, purchases made without in-depth information about a product or to follow current fashion, endless leaps and always encouraged by abundant and attractive offers… we can discuss for a long time, maybe it will be the next day let us speak about it.

Before you leave, we ask you, have you ever given up a game because it’s so challenging?

Parliamone is a daily column of opinion that provides a starting point for discussion of today’s news, a small editorial written by a member of the editorial staff but not necessarily the editorial line Multiplayer.it.

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