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The old Half-life will be nicer thanks to ray-tracing

Unlike most new graphics technologies that graphics card manufacturers try to dazzle at all costs, ray-tracing is not just a cool-sounding name, but its impact on the visual appearance of games is truly noticeable to the lay eye.

After timid beginnings, thanks to games like Control or Cyberpunk 2077 popularized enough to be the main argument thatPC Master Race“Mess with its console counterparts (even such a PS5 exclusive Ratchet & Clank: Rift Apart he can also handle it more than decently).

Thanks to ray-tracing, it is possible to change the lighting of the surrounding space in real time. It may not sound so interesting, but the truth is that this technology has a far greater impact on the resulting experience than, for example, twice the number of details for individual objects in the same scene. A fan of the classic Half-Life shooter from 1998, who appears on the Internet under the nickname sultim_t, who is trying to implement ray-tracing into an age-old engine from old Quke, is also trying to take advantage of this.

The first videos look more than decent, but the general consensus in the discussion forums is that the author would do better if he tried to improve the remake of Black Mesa in a similar way (see our reviews). In any case, we will definitely try the result, but unfortunately we do not even know when we will be able to do so the author himself.



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