Home » Technology » Ready or Not: The studio broke with the publisher not because of the planned school shooting range

Ready or Not: The studio broke with the publisher not because of the planned school shooting range


Void Interactive didn’t break up with Team17 because of a career that already seemed hair-raising in writing.

He announced on December 20th Void on Twitter that Ready or Notot, which is set to collapse in a corrupt America in the near future, will not be released by Team17. Hard-to-face confrontations and more dangerous situations await us in the game, which also borrows from the gameplay of the Rainbow Six and SWAT series; the game has been available in Early Access since December 17 anyway.

There was no reason behind the breakup, but the timing may be suspicious: on the subreddit of the game there was a question about whether there would be a school shooting mission in it, to which one of Void’s developers replied, “you can bet it will be”. This answer has been deleted, but the Internet he didn’t forget this time either. The studio, on the other hand, did not leave it at that and also published a publication, which we will translate:

“There’s no easy way to handle this issue without triggering strong emotional reactions from one group or another, but we’ll do our best. I would like to start by mentioning a quote from our original corporate documentation that we have always believed in and continue to believe and that is known to everyone who has done business with our company: “Void Interactive is clearly committed to providing high quality, effective content , which other mainstream software developers may shy away from due to cultural conventions and norms. At Void Interactive, we value the voices of our customers and partners, and while that won’t dictate our direction, we let it cleverly influence what we do. The game basically pays homage to the work of law enforcement officers committed around the world, and by no means seeks to glorify cowardly criminal acts. ”

We are committed to promoting a level of authenticity and realism in our difficult-to-play video game Ready or Not. We understand that this requires some responsibility to our fans and our community, but also to those to whom law enforcement responds too often as a result of traumatic events. Rest assured, our goal is to treat all the contents of Ready or Not with the right weight and respect. We recently had to remind some members of the team that we need to talk about this material carefully now and continuously.

“School” is not only part of the history of Ready or Not, but also the history of thousands of people around the world. It’s the story of those who died too early by the hands of a crazy gunman, the story of family and friends waiting for a phone call that might never come, the story of first aiders doing everything, but that’s not enough. It presents an uncomfortable reality that has become all too common, and we hope that we can contribute a little to pay tribute to those affected by these real tragedies with a depiction that does not trivialize their experiences. We will continue to follow our vision, we will continue to monitor, and we will continue to work on Ready or Not every day. Thank You,” writes in the studio.

This school shooting range doesn’t even exist anyway, and even if it does, it’s almost 100% that our character will be involved in it as a deterrent rather than an offender. In a third tweet and Void even pointed out that the idea of ​​Ready or Not is still a hardcore, interactive tactical shooting game that has been well received so far: and Steam the vast majority of the 8300 ratings are positive.

However, the situation is quite divisive here as well, but perhaps not as much as in the case of Six Days in Fallujah…

Source: PCGamer

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