The triple-A game violence is losing heavily to the indie games. Talent must be given space, creative expression is an important part of gaming. The flattened mess of the big publishers is getting boring and the revenue model around it makes consumers drop out. Or: it only serves part of the market. The casual mainstream market. But in the meantime there are also a number of examples of blockbusters that do not come from the big three. So there is just as much potential there.
Moreover, the shortage on the labor market also encourages these kinds of things. People are walking and moving on to better salaries, or better working conditions. And I think the space for creative expression is also a big part of that. You can make all kinds of assumptions about that, for example the suffocating discussion about inclusivity in games, and the forced design choices that go with it.
Another element is cloud. In fact, as a dev, you have become a subscription to the publisher. Livelihoods are under pressure, further development is being made ‘agile’, but in practice we too often see that the product is far from being finished upon release.
Bioware has long since been eroded, you could already see that from Dragon Age 2.
[Reactie gewijzigd door Vayra op 25 november 2021 11:34]
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