You’ll find a fairly distinctive 8K symbol on the PlayStation 5 box. So far, however, it is still just such a theory, a hypothetical possibility. Nevertheless, the first game arrived on the PS5, which renders the image in 8K resolution and at 60 fps. This is despite the fact that the console does not currently support output in this quality. However, this is really the first official title with this distinction.
The version for the Xbox Series X is similar. Although it does not reach the same resolution, it is still higher than 4K. It is 6K at 60 fps. However, the PS5 version has better shadows and some effects.
The game is The Touryst, which was released on the Switch in November 2019, on the PC and Xbox One last July, on the Xbox Series in November, and now also on the PS4 and PS5 in September. A well-rated logic action adventure from Shin’en Multimedia, according to the magazine Digital Foundry internally renders at 7680 × 4320 resolution. It does not use super-sampling, checkerboarding, no upscaling or any other similar “trick”, it is a native image in 8K.
The funny thing is that, despite the fact that the PlayStation 5 on the package boasts the 8K symbol, as has been said, it does not actually support this output. At least for now. The image is actually downscaled to 4K. And as it turned out, the version for the Xbox Series X is similar. Even if it does not reach the same resolution, it is still higher than 4K. It is 6K at 60 fps. However, the PS5 version has better shadows and some effects.
As soon as Sony enables 8K output with the help of the appropriate console firmware, the authors immediately activate the appropriate resolution for the title, they promised. Given that the manufacturer has long offered TVs marked as 8K @ 120 fps ready for PS5, it would make sense that it counts on it A is almost surprising that the company was no longer ready for one of the developers will try. Already when the console was launched, Sony promised that an 8K update would be available for output on supported applications in the future.
Although so far the image in the 8K console blows to 4K when output, according to the developers, this is not an unnecessary look. Using a higher internal resolution should result in the best possible 4K image. According to them, everything should be even finer. When Sony is ready, they will just release a small update for their game and the game will appear in native 8K.
The fact that the console can do something similar on paper does not mean that most developers will automatically use it.
Sure, you can say that this is no benchmark, that such a title from Switch, where it ran in 720p, is not such a revolution. But it doesn’t really matter. It’s similar to the endless debate over 4K with the speculated Switch Pro. The fact that the console can do something similar on paper does not mean that most developers will automatically use it. But it would definitely be nice for less graphically demanding performance games to pave the way for others in the future.
In this generation, there will undoubtedly be only a minimum of 8K games on consoles, as it is often a problem to reach 4K and 60 fps, but that does not mean that the first pioneers cannot try it. If there was no will, we might not even have 120 fps on the consoles today, albeit with trade-offs. But I wouldn’t look for the biggest blockbusters in 8K in the future either.
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