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Take-Two is suing fans who are redeveloping the Grand Theft Auto code


Developers with a reverse engineering approach in English are being sued by Take-Two.

The code for two Rockstar Games games, Grand Theft Auto III and Grand Theft Auto: Vice City, has been decrypted by the developers for Re3 (and ReVC, respectively). for the project. Decrypted program code can be very useful for modification, as it gives developers a full understanding of the “guts” of games that have been released for more than two decades, so it is possible to implement restrictions.

But Take-Two doesn’t like it, and that’s why the publisher introduced it perelte the whole thing on the grounds that the team decrypting the program code violated the Game Use Agreement (EULA) when the decrypted code, for example, allowed new cheats in the two early three-dimensional GTA games. According to the indictment, the accused know what they have done…

They know that they have no right to copy, adapt, and distribute the derivative (branched, professionally worded) version of the source code of Grand Theft Auto. The same applies to the audiovisual elements of games, which also infringe copyright. Angelo Papenhoff, one of the defendants, has publicly stated that he is really worried that Take-Two will discover the Re3 and ReVC projects.

The publisher then first tried to remove the two decrypted sets of code from the internet using the copyright claim, after which they were uploaded to Github shortly afterwards, and at least three defendants counterclaimed the copyright claim. They claim that their content is legal and that the source code of the games has been decrypted, and that is why there is no alleged fact of copyright infringement.

However, according to Take-Two, the derivative versions of the games they make are functionally and visually identical to the originals, and the team members alluded to unauthorized modification possibilities, so the software obviously violates Take-Two’s exclusive rights to copy and adapt games. or distribution. These four paragraphs from the indictment summarized what Take-Two thinks.

It wouldn’t be cheaper, more humane, and perhaps more marketing-friendly to embrace the team to work for them? Because with this, Take-Two gets just as negative an echo as Blizzard or Nintendo, for example. A passion project that required quite a bit of effort. This in itself deserves recognition…

Source: WCCFTech

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