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Avatar: Frontiers of Pandora developers explain why it will be only next-gen

Avatar: Frontiers of Pandora is Ubisoft’s new proposal that will arrive exclusively for next-generation consoles and computers in 2022. It is probable that some users are surprising that the video game is not going to be intergenerational, a trend in most titles both exclusive and multiplatform today due to the shortage of stock of the new game consoles. In order to clear up all possible doubts, those responsible for the development of Avatar: Frontiers of Pandora have wanted to explain the reasons why the game arrive only for PS5 and Xbox Series X / S on consoles.

Avatar: Frontiers of Pandora to take full advantage of the capabilities of PS5 and Xbox Series X / S

The most obvious thought that might come to mind is that the title has no place on PS4 and Xbox One because requires a hardware much more modern and advanced, something that is confirmed with the statements of the team. The developers of Ubisoft Massive have explained to the medium IGN that, broadly speaking, the PS4 and Xbox One versions are impossible as they are trying to take advantage and make the most of the hardware offered by both PS5 and Xbox Series X / S. For example, the very act of flying on the back of a creature in an open world title with a very demanding technical section like this, Requires considerably more power than PS4 and Xbox One offer.

According to Magnus Jansn, creative director of the team, PS5 and Xbox Series X / S have allowed them add much more detail to nearby objects and a long distance rendering to enrich the views of the flight sections. Nikolay Stefanov, technical director of programming, highlights the importance of SSD hard drives used by next-gen consoles versus older PS4 and Xbox One consoles. He explains that being able to stream data at high speeds at the same pace as gamers move to maintain performance has been crucial. Work with he hardware new generation has allowed them to create a rich and organic open world that has only been viable thanks to the new technology.

PS5 and Xbox Series X / S allow improved AI and interaction with the environment

Beyond details related to the technical section or the extension of the world of Avatar: Frontiers of Pandora, Ubisoft Massive has added that they are trying to implement improvements to artificial intelligence for NPCs and creatures. From what Jansn has commented, his New Snowdrop graphics engine is allowing you to apply improvements in wildlife, the way enemies track and attack the player and even in destroying elements of the scenes. Avatar: Frontiers of Pandora will be released at some indeterminate time next year to PS5, Xbox Series X/S y PC.

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