Home » Technology » Microsoft: Exclusive Dolby Vision and Atmos for Xbox was a mistake – Gaming – News

Microsoft: Exclusive Dolby Vision and Atmos for Xbox was a mistake – Gaming – News

Dolby Vision in games really doesn’t make sense anymore. In films, it is already a dubious case against HDR10.
Dolby’s only raison d’être is that they manage to obtain patents/patents on a ‘standard’ and have been exploiting them for decades now.

DTS, the preferred choice of almost every enthusiast, is fiercely ‘competed’ by Dolby.
Where Dolby only sporadically chases surround effects through the speakers and mainly works from the screen (center), DTS always uses all speakers to a certain height. The well-known ‘cinema sound’. Dolby is boring.

Dolby vision offers higher maximum values ​​(which are never achieved/want to) and that’s about it.
In comparisons between hdr10, hdr10+ and dolby vision from uhd bluray, Dolby is often darker (deeper colors), hdr10+ lighter (more shadow detail) and regular hdr10 was in between. Dolby asks wss (own interpretation) to mix it a bit darker so that the colors appear more beautiful and jump from the image.
Just give me ‘creators intent’.

In any case, there are very few films that get the most out of 2000 or exceptionally 4000 reference nits. So even if your OLED TV is nowhere near that maximum value, it is rare that you notice it.
So that metadata that is being enthusiastically written about (dolby vision/hdr10+/hlg) only adds something sporadically, often for short moments.

In video games there is no need for metadata, as each frame already contains all the information you need as it is rendered in ‘real time’. You set in the menu what your TV can display, and that’s it. Even bigger nonsense than with movies.

It has become a thing to stick Dolby Vision or Atmos everywhere, so companies pay the licenses to make their products more attractive. All because it sounds interesting, not because it adds anything.

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