CSince Blizzard likes nothing else to crave, instead of giving us a departure date para Overwatch 2, they preferred to broadcast a two-hour stream where they show us how well they are doing that game that they still do not know when we will be able to play.
It was long enough to find out the most obvious changes that the new version will have, and the strongest of them (the one that has generated the most nervous comments among players) is the change of multiplayer games, which they will go from six-on-six to five-on-five.
That’s right, for the sequel you will have to eliminate one of the tanks from your team, which would leave you with only one, two support, and two characters to deal damage (DPS). But why is Blizzard doing this to us? Do you think most of us only have 4 friends? Why force us to cut off a squad member?
Well, believe it or not, it is a case of nerfeo extreme. It seems that Blizzard gave light that the teams’ strategy was concentrating too much on the use of tanks, mainly when using shield mechanics.
Sure, everything is balanced: In Overwatch 2 the tanks will be buffeted to make up for some of the lost power for the absence of that companion, as the second Firestrike to receive Reinhardt. Whatever in order to prevent characters from hiding and healing behind the tank.
But wasn’t this a valid and legal technique? Yes, it surely is, but Blizzard’s idea is that these changes help players venture to explore further, to attack more and create more active combat strategies, rather than just concentrating on taking care of the tanks.
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If we put aside this major change to the game, the stream It also showed us new character designs, a cleaner interface, and the occasional change to character abilities, plus three new maps, which you could take a look at. in the tweets inserted throughout this publication. But that’s it. For now, we are left with the craving without knowing what time we are going to eat.
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