The computer game Axie Infinity is something in itself. An ordinary hobby gamer can be paid 3,500 kroner a month to be entertained for a couple of hours a day.
Regular computer games generate money for developers, distributors, youtubers and e-sportsmen. Most gamers? They pay, of course.
In 2017, Alexander Larsen got the idea to turn it all upside down. He had just quit professional e-sports and was concerned about how important other participants were to the gaming experience. In an online game, gamers themselves create a lot of value. Shouldn’t the players get something in return?
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