Home » today » Technology » 10 Features That Make Black Myth Wukong Different From Other Souls Games (Part One) – Saudi Gamer

10 Features That Make Black Myth Wukong Different From Other Souls Games (Part One) – Saudi Gamer

Black Myth: Wukong was like one of the most promising experiences that was not revealed From software to the Soulslike genre since it was first released nearly four years ago, and as information about the RPG continues to trickle out in the hours leading up to its release, the Game Science developer has revealed that it is not Soulslike after all.

Black Myth: Wukong still shares many elements with the Souls games, but it also deviates from this path in unconventional ways by changing the way some methods and features work, as we will learn in our article today.

Fighting at a faster pace

The Black Myth of Wukong

Although this feature is a little more obscure than others, but since it will apply to the majority of the experience, it makes sense to start with it usually when you mention Souls games, titles that focuses on slower combat with polite and repetitive movements comes to mind, but Black Myth feels much faster in pace in the various battles.

Everything from normal moves to attacks to the most used abilities in the game will be faster and more powerful than this type of game usually requires, which is especially excellent if we go back there the time and remember the Sekiro game, which provided a similar combat system. it was the most enjoyable thing in the history of FromSoftware games.

A linear, quest-based adventure

Level design is not something that all Soulslikes follow exactly the same approach, different games follow different styles, but without some obvious exceptions worth noting (such as open world Elden Ring), a traditional style of world design associated with the genre, a large, semi-open world, and another with winding, interconnected paths and a bunch of shortcuts, hidden paths, secrets, etc.

Despite the above, Black Myth: Wukong is headed in a different direction, and while there will of course be branching paths, secrets, hidden bosses and the like, the game will otherwise be grounded on a quest, offering an entirely different adventure from an exploration perspective.

Armament

This is another area where Black Myth: Wukong may not live up to the aspirations of Souls, as instead of focusing on true build variety, much of it boils down to different types of weapons. to have them, his players will focus on only one. main weapon, Wukong’s staff.

In this regard, Black Myth: Wukong will be more similar to Bloodborne and Sekiro than other games in the Souls genre, challenging players to master a specific fighting style rather than giving them the freedom to engage in different ways.

Limited progress system

Black Myth: Wukong has a more directed and structured approach to its progression mechanics, which also places much less emphasis on combination builds like Dark Souls or Elden Ring (or even something like Lies of P ), as players will be able to unlock upgrades. across three Skill trees in total, each commanding a specific category of upgrade, essentially meaning more limited gameplay options than a system where you simply pump points into various stats and attributes.

Unlike your standard Soulslike experience, you can also add points to your skill tree whenever you want just by going into the menu, rather than being able to made at specific save points Meanwhile, Black Myth also departs from the traditional Soulslike way of doing things in… Share gear by making all loot color-coded based on rarity .

Response system

The Black Myth of Wukong

Since combat in Black Myth: Wukong is faster than typical Soulslike experiences, this makes sense once you think about it that puts more focus on… Dodge, doesn’t it? take repetition too, because after three quick dodges in a row, you need some time before you regain the ability to use the dodge again On the other hand, a perfect dodge is very important At the end, the way battles change compared to Souls games with this focus to dodge instead of dodge and block.

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