Whether it’s designing playable virtual characters, cast members, or even NPCs scattered around the world, well-designed characters that reflect how the player feels about them are one of the things that elevate good games to greatness. Red dead 2 With one of the best acts in the history of the business, both Sadie Adler‘s boisterous behavior and her refusal to play by the rules; Or Lenny Summers’ meditative look at the cultural expansion outside the bubble in which the gang tries to live; And Susan Grimshaw’s instinct to nurture and protect the camp, all make up some of the game’s most memorable moments.
On the other hand, Art is easily the best lead writer in Rockstar history, and combined with a strong performance by voice actor Roger Clark, he can deliver all the emotional beats the designers intended. statement wants to hit while being flexible in terms of believability when it comes to player actions.
Red Dead Redemption 2 can be said to be the crown jewel of Rockstar Games when it comes to realism, excitement, a deep impressive story, and unforgettable charismatic characters, and to present a work of art with creativity and precision, the chapters and The levels we saw in the game released in 2018 are usually not worked on their own, check out the most prominent content cut from the masterpiece of the American West that will remains immortal in the history of the games industry forever.
The character of Eliza
Eliza was originally intended to be Arthur’s second lover, the mother of his dead child Isaac, and there are several lines relating to Eliza in the game files and it seems that she was involved in a co- at least one mission before it was permanently deleted.
IKZ the lost princess
The poster claims that there is a reward for finding the princess in the game but the IKZ is impossible to find. However, IKZ was found to have an in-game model and it was confirmed that you could find it somewhere Originally in RDR2, the mission involved taking her to the sheriff’s office to claim the reward .
Mexico
This is the worst, yes. Nuevo Paraiso would have been fully explored at one point in RDR2 development, but was eventually dropped due to time constraints. point with unique signs.
Gourama Island
Guarma Island was originally intended to be much larger, with the ability to take a ferry at any time after Chapter 5 and return to the island, and indications for this include the location (ports at both Saint Denis and Blackwater) are still included.
Initially Guarma Island had more quests, side quests and special treasures. Aside from unique animals like sharks, Guarma was almost completely cut open-world before the final release due to story changes and pacing issues, and much of the code, art design, and even pirate costumes were find here before it was there. all laid down in the final publication.
John Marston in the game’s epilogue
Jon was supposed to look more like his RDR1 counterpart, with classic clothes and a more refined hairstyle, and that part was likely cut to accommodate the beard/hair growth system the Jon with Arthur, so both were made to fit the new trend.
As shown in the images below, there is plenty of content cut beyond that, from a general store at Emerald Ranch to changing the locations of Van Horn and Annesberg on the map and even a legendary catfish!